As Daniel mentioned in email, "a connection between our gaming program and the interaction of the toy," is what Prof. really worry about our work. So here's some idea to think about.
From this website, click, it says that this product is "an educational ghost pal and light-switch system." The product was labeled as educational with only one aspect of teaching. It made me think that if we go for only one kind of teaching will make us create this toy easier and more simple.
Remember that we have to show the functional of the toy as a presentation so I don't think it will work if we have various kind of game, too much works to do and it's coming up soon, DECEMBER 10th. Some numbers of games (3-5) that are related to each other may be something we should considered.
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